#GenCant started in 2014 on Twitter as Jason Paterson (@nakedmeeple,) Suzanne Sheldon (@425suzanne) and others were chatting enviously about all the Gen Con news in the social media sphere. One fateful Twitter exchange created the hashtag – and GenCant was born. Twitter gamers jumped in head first with enthusiasm by participating in the conversation, tweeting #GenCantContest photos, and donating prizes of all sorts. Soon the event had enough buzz that publishers and designers were asking how to get involved too.

As GenCant has grown, thousands of GenCanters have participated in online events like MegaKaruba, Poem Contests, and fun social post games. We even held our first game design contest in 2017! Our Photo Contest gets hundreds of entries and our huge Raffle gets thousands of entries. We’re proud to be a community-centric event supported by gamers, designers, and publishers who recognize everyone deserves some fun during Gen Con!

  • GenCant is a community created and fueled event.
  • Call it an UnConvention, a Virtual Con, or Digital Gathering – just call it fun!
  • GenCant is intended to be something a bit fun for everyone who can’t attend the world’s biggest board gaming event, Gen Con.
  • GenCant is not intended as a competitive event to Gen Con or a criticism of Gen Con. We love Gen Con even though we can’t go!

If you’re curious how to participate in activities or donate to the event, check out our GET INVOLVED page!

For all press inquires, please email suzanne@gencant.com

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If you’d like to read more about our history – you can visit the History pages here or even the old ORIGINAL WEBSITE or search for #GenCant or #GenCant2014 on Twitter.